Grigory, a 3D Artist with exceptional technical skills and a solid understanding of various 3D software such as 3Ds Max, Maya, Blender, Zbrush, Substance and Marmoset. Proficient in high-precision 3D modeling, sculpting, texturing, rigging and animation techniques, with a strong artistic vision to bring organic or solid surfaces to life.
Has experience in creating visual effects with a focus on fluid, fire, smoke, and particle modeling. Understanding of game asset creation pipeline, including high-poly sculpting, retopology, UV overlay, texture baking, painting, and customization for real-time engines.
Possesses strong traditional art skills, including drawing and painting, with a strong understanding of art fundamentals like proportions, scale, perspective, lighting, color and volume. Possesses excellent design thinking skills, the ability to solve creative problems, balance form and function, and deliver unique and visually striking products.